Two fleets attempt to destroy hostile forces and gain control of more sectors
then the opposition.
TABLE 2
This is no Zaku
System
Gundamit
Game Master
Stuart Murray
Players
2 - 4 players
Complexity
More stompy robots in Spaaaace!
TABLE 3
Whose Fleet is That Anyway?
System
ESCOM
Game Master
Indy Kocthe
Players
6 - 8 players
Complexity
Fleets from different factions enter the Ahhotep Nebula, seeking enemies thought to be within to destroy.
Only, there might be friendlies within as well. The only way to tell is to get close, because the nebula
plays holy hell with all starship sensors, passive and active. Best if you find your enemies before your
enemies find you - they may not be one and the same!
TABLE 4
Learn to play BattleTech!
System
BattleTech Total Warfare by Catalyst Game Labs
Game Master
John Hollenbeck
Players
2 - 6 players
Complexity
Welcome to the game of armored combat set in the 31 st century! One of the longest running
military sci-fi games (since 1984), BattleTech puts you in the cockpit of a humanoid "walking
tank". Ranging from 20 to 100 tons and standing from 10 to 17 meters, BattleMechs are the
premier unit of warfare, piloted by you, a MechWarrior. Set in 3025, mankind has spread to the
stars after the discovery of faster than light travel, but conflict was never far behind. The once
great Star League that united all of humanity has long since fallen. The League fractured into
five major houses along with numerous smaller factions. In this region of the galaxy, known as
the Inner Sphere, practically every planet has seen some conflict while others have known
nothing but a constant state of warfare with BattleMechs leading the charge. Will you fight in the
armed forces of a great house, become a mercenary working for the highest bidder, or join the
bands of pirates that prey on the fringes of known space?
Players will choose their BattleMech from a selection of predetermined units to battle it out with
their opponents in a full 3D terrain environment. For players that are familiar with BattleTech the
tech level will be Introductory using common units found in the year 3025 (Succession Wars
era). Players will be able to drop-in or drop-out over the course of the demo, with replacement
mechs available as players are destroyed, to get right back in the action! Each player that
participates in the demo will also receive one random miniature to keep. The mini will be
unpainted, however painting the miniature is half the fun of BattleTech!
So jump in your mech and get out there MechWarrior! No guts, no galaxy!
TABLE 5
Open Gaming
Saturday Morning
TABLE 1
I Have You Now!
System
Star Wars X-Wing Miniature Game (v2.0)
Game Master
Derek Collazo
Players
2 - 10 players
Complexity
In orbit above an Ice Moon, a Rebel Alliance Corellian Corvette has been caught by surprise. A new Raider class Star
Destroyer, designed for pursuit, has arrived out of hyperspace to attack. The outnumbered Rebel starfighters must
hold off the Empire TIE fighters long enough for the Corvette to escape, or if they can, drive back the Raider.
The Imperials must put down the Corvette once and for all!
Players will play fighters and their pilots, engaging in dogfights to turn the tide and launch direct attacks
on the key vessels themselves. Everyone is welcome, whether a veteran of the system or never having played it
before. Bring your best Star Wars catchphrases, too!
TABLE 2
North Sea Duel - 1989
System
Conn Sonar
Game Master
Jon Davis
Players
2 - 6 players
Complexity
The Cold War has gone hot. US and Russian submarines engage in the North Sea.
TABLE 3
TBD
System
TBD
Game Master
Jeff Aubert
Players
TBD
Complexity
TABLE 4
Reclaim the Trench!
System
Trench Crusade 15mm
Game Master
Greg Davis
Players
2 - 4 players
Complexity
A force of Heretic Legionnaires have pushed the defenders of humanity out of their firing trench.
The forces in the support trench must reclaim the spot on the line before the Legion has time to solidify their position.
TABLE 5
Appleseed: Crisis at Terra Labs
System
Spectre Operations
Game Master
Mark Kinsey
Players
Complexity
In the year 2131 at the heart of the sprawling utopian city of Olympus, Terra Labs has been taken over by a
radical terrorist faction known as The Phoenix Order. ESWAT, the elite special forces division of the city's
police, has been dispatched to resolve the crisis.
Saturday Afternoon
TABLE 1
Open Gaming
TABLE 2
Open Gaming
TABLE 3
BattleTech Salvage Free for All
System
BattleTech Total Warfare by Catalyst Game LabsGM:
Game Master
John Hollenbeck
Players
3 - 5 players
Complexity
Players will be given two random BattleMech miniatures to choose from to battle it out with their
opponents in a full 3D terrain environment. The miniature that is not used will go in a prize pool.
As the combat proceeds a ring will slowly close in on the players forcing them to either move or
be declared out of bounds. The last player standing gets their choice of miniature to keep from
the prize pool, as well as the miniature they used to play with, along with a bonus random
miniature. Second place player gets to choose next and so one. Each player leaves with two
miniatures, with the winner receiving three. For players that are familiar with BattleTech the tech
level will be Standard using units found in the year 3067 (Civil War era). All miniatures will
unpainted, however painting the miniature is half the fun of BattleTech!
TABLE 4
Landing at Point Storm
System
Cinegrunt
Game Master
Stuart Murray
Players
6 players
Complexity
Begun the Clone Wars have.
TABLE 5
The 2025 GZG Game by Steve and Martin
System
Stargrunt (modified)
Game Master
Steve Barosi / Martin Connell
Players
6 players
Complexity
Supple, vital young thighs. Cotton fabric straining to hold in voluptuous mounds of womanhood.
These have nothing to do with this year's game from Steve and Martin, other than all of them were "researched "
in a fevered dream from the chinaman's pipe. Yes, back to the colonial period; back to the Sudan; back to the
history that historians have ignored (or hidden from us!).
Now in Panavision and Technicolor!
Saturday Evening
TABLE 1
Easy Pickins
System
Full Thrust
Game Master
Carl Scheu
Players
2 - 8 players
Complexity
A very rich convoy, is moving through a very restrictive waypoint outside of claimed territory.
This should be easy pickins for a fat reward what could possibly go wrong?
TABLE 2
Sink the Boomer!
System
Conn Sonar
Game Master
Jon Davis
Players
2 - 5 players
Complexity
A Russian Typhoon class ballistic missile submarine is being escorted to its bastion by an Akula and Sierra hunter-killer submarines.
Can the US submarines intercept and sink the boomer?
TABLE 3
The Blue Max Tournament
System
Wings of War/Wings of Glory
Game Master
Indy Kocthe
Players
6 - 8 players
Complexity
The Blue Max (or Pour le Merite) was a highly sought after award given to those who gave extraordinary personal achievements in
combat. Only the best of the best were decorated with this medal. It is the height of World War 1. You are one of the premiere
fighter pilots for your country of the time, and have been invited to partake in this tournament. For this particular event,
hostilities between the various country powers have been temporarily suspended so the invited pilots may attend the tournament
without undue hardship. Who will be the winner, taking home this coveted prize? Leather caps, goggles, and silk scarves are
encouraged, but not required.
TABLE 4
Open Gaming
TABLE 5
Open Gaming
Sunday Morning
TABLE 1
Red Dust Rebellion: The Martian Revolution of 2250
System
Red Dust Rebellion: The Martian Revolution of 2250
Game Master
Scott Jenks
Players
2 - 4 players
Complexity
Red Dust Rebellion Is the latest of GMT's acclaimed series of counterinsurgency (COIN)
card based war games, the first non-historical COIN set in the future. new mechanics
capture the unique Martian environment. Players will play one of 4 factions vying for
control of Mar's,future. The Martian Provisional Government, the Earth based Corporations,
the native Red Dust Movemmet, and the post human Church a the Reclaimer. Each faction
has its own unique mechanics, powers, and win conditions. Winning hearts and minds and
retaining a positive credit for will be as Important as winning battle.
TABLE 2
Open Gaming
TABLE 3
The Shadow of Zarkov
System
Pulp Alley
Game Master
Steve Barosi
Players
4 - 6 players
Complexity
Dark clouds gather as competing leagues race to uncover the secrets of the infamous Dr. Zarkov.
The brilliant yet unhinged scientist has vanished, leaving behind whispers of a terrifying
death ray hidden deep within his lair. Treacherous traps, cryptic puzzles, and rivalries
abound as each league vies to claim this ultimate weapon of destruction.
Will you navigate the perils of Zarkov's shadowy domain and seize the death ray for your own?
Or will another league rise to dominance and wield its devastating power? Prepare for
intrigue, danger, and a clash of wits in this thrilling adventure!
TABLE 4
Learn to play BattleTech!
System
BattleTech Total Warfare by Catalyst Game Labs
Game Master
John Hollenbeck
Players
2 - 6 players
Complexity
Welcome to the game of armored combat set in the 31 st century! One of the longest running
military sci-fi games (since 1984), BattleTech puts you in the cockpit of a humanoid "walking
tank". Ranging from 20 to 100 tons and standing from 10 to 17 meters, BattleMechs are the
premier unit of warfare, piloted by you, a MechWarrior. Set in 3025, mankind has spread to the
stars after the discovery of faster than light travel, but conflict was never far behind. The once
great Star League that united all of humanity has long since fallen. The League fractured into
five major houses along with numerous smaller factions. In this region of the galaxy, known as
the Inner Sphere, practically every planet has seen some conflict while others have known
nothing but a constant state of warfare with BattleMechs leading the charge. Will you fight in the
armed forces of a great house, become a mercenary working for the highest bidder, or join the
bands of pirates that prey on the fringes of known space?
Players will choose their BattleMech from a selection of predetermined units to battle it out with
their opponents in a full 3D terrain environment. For players that are familiar with BattleTech the
tech level will be Introductory using common units found in the year 3025 (Succession Wars
era). Players will be able to drop-in or drop-out over the course of the demo, with replacement
mechs available as players are destroyed, to get right back in the action! Each player that
participates in the demo will also receive one random miniature to keep. The mini will be
unpainted, however painting the miniature is half the fun of BattleTech!
So jump in your mech and get out there MechWarrior! No guts, no galaxy!