What is GZG ECC?

The Ground Zero Games/East Coast Convention (GZG ECC) is a gathering of fans of minaiture gaming. We feature Jon Tuffley's science fiction rules, but accept all sorts of gaming rules. This convention is run on a non-profit, volunteer basis, for fun and friendship.

GZG ECC has five event periods with various games with prizes, a miniatures contest, a vendors area, door prizes, a trading/swap area and open gaming. Prizes in the past have been donated by GZG, Brigade Miniatures, Decals Express, Combat Wombat, Force XXI, King and Kerr, Starmats Plus, among others.

Currently the convention organization committee consists of Jon Davis and Mark Kochte, with help from all our game-runners and people who support us through prizes and by buying our stuff.

What games do we play at GZG ECC?

All sorts of games! Basically, any sci-fi minatures ruleset is welcome, though, we tend to give priority in our event scheduling to Jon Tuffley rulesets or smaller releases. However, if we have space, and if you want to try something different out at our convention, drop us a line!

The GZG/Jon Tuffley rulesets we shine a spotline on are:

Full Thrust
Full Thrust is a set of generic rules for simulating starship combat in ny background. The system includes rules for missiles, beam weapons, fighters, asteroids, FTL travel, sensors, and other aspects of starship combat. Extremely adaptable, it has been used in house rules around the world, as well generating three supplements, More Thrust and Fleet Book, Vol. 1 and Vol. 2 It also forms the basis for the starship combat system in The Babylon Project. These rules are available online for free:
Dirtside II
Dirtside II is a comprehensive set of generic rules for simulating science fiction battles in virtually any background or "future history." The system covers combined arms actions from a few platoons up to a full battalion combat group level. Rules are included for infantry, AFVs of all types, artillery, aerospace support and landings, combat walkers, and much more! The game is designed for use with 1:300/1:285/6mm scale miniatures, but will function equally well with 1:200 or other scales. Download the rules here: Dirtside II - Cover, Part 1, Part 2, Part 3, Counters.
Stargrunt II
Stargrunt II is a comprehensive set of generic rules for simulating science-fiction infantry combat in virtually any background. The system covers actions for a few squads up to a full company level. Rules are included for infantry, power armoured troops, AFVs, artillery, and aerospace support and much more! The game is designed for use with 25mm scale miniatures, but will function equally well with 15mm or other scales. Download the rules here: Stargrunt II, Counters 1, Counters 2.
Babylon Project: Earthforce Source Book
The Earthforce Sourcebook outlines the structure of Earthgov's military arm, delves into the military life, details Earthforce facilities and ships, and features The Babylon Project's ship-to-ship combat system.

Originally published by Chameleon Eclectic Entertainment, Inc., this book is now out of print, but still has its supporters, and each GZG ECC usually features one or two events based on this rulesbook.
Power Projection
Power Projection features sci-fi miniatures space combat in the classic universe of Traveller, inspired by Full Thrust. The two books currently in the series are completely standalone, and contain rules for fighting smaller and larger ships. Power Projection: Fleet contains campaign and ship conversion rules in addition to the combat sequences.

More information here!
  Full Metal Anorak
FMA, or Full Metal Anorak is a set of skirmish sci-fi combat rules, played at both 15mm or 25mm, that Jon Tuffley released for playtesting several years ago. It's been running in playtest at GZG ECC ever since. It features the same type of mechanics of Stargrunt II, except focusing on man to man combat.

However, the games we play don't have to be based on a Jon Tuffley ruleset! We also play a large variety of other games during the convention, house rule modifications, homebrew rules, as well as the occasional beata test or other surprise. Check out our schedule when it becomes available to look for something unique -- or, if you want to try something out with a small group of dedicated knowledgeable gamers, get in touch with us!

What other events do you guys have?

We usually have a miniatures contest, vendors, the infamous quote board, a swap table, after-hours 'unofficial' games, among other things. Finally, we usually get to playtest new GZG products at the convention... come on out and see what we'll have this year.

Where does GZG ECC take place?

The conventions take place at the Post Glenn A Warner VFW, located in Owego, NY. We'll be running organized events starting Friday evening, all through Saturday, and Sunday morning.

More Information on the Post Glenn A Warner VFW

When does GZG ECC take place?

We aim for a timeslot in the late Winter / early Spring, every year.

Our next convention is GZG ECC XXV, running March 24-26, 2023.

What about Registration?

Registration information for the next convention is usually posted in two parts. The first part is the "Call for Events", and is usually posted about six months in advance of the convention. The pre-registration announcement usually goes up about two months in advance.

The "Call for Events" for GZG ECC XXV is now up, and Pre-Registration will be announced in early 2023.

How much does it cost?

You can either pre-register for GZG ECC, or pay at the door. For GZG ECC XXII (March 2019), our rates were:

  • Friday Only - $10
  • Saturday Only - $20
  • Sunday Only - $10
  • Pre-register for the weekend - $35

More information is announced when registration starts. As this convention is non-profit, we try very hard to keep prices as low as possible. Our current prediction is that we'll be able to keep the 2019 rates similar to those posted above.

What about Volunteers? Can I run an event?

We always need volunteers to help us run this convention! If you can sit at the front desk, or run an event or two, that would be great.

If you want to volunteer for the next convention, you can email Jon Davis. If you would like to run an event, please specify the title and description of the event, the number of players, what ruleset you'll be using, what difficulty level is the event, and a timeslot preference, if any. More detail is provided in the "Call For Events" that comes out about five or six months ahead of the convention.

Con Volunteers will get $5 off their registration fee at the end of the convention.

If you want to run an event, here are some tips and tricks: How To Run a Great Convention Game

We also need people to help spread the word about us! Link to us, tell people all about us.


Back to Top of Page / Convention Questions? gzgecc@gmail.com -- Last Modified: Sunday, 06-Nov-2022 20:17:01 EST