After weeks of intense simulator fleet training, the Estrell Naval Academy
SIMONA system lets the students take a break. This scenario simulates a
fleet attack against a convoy. Points are scored for freighters destroyed,
but watch out for your nemesis.
TABLE 3
Star Trek Starship Combat: Into the Maelstrom
System
Custom rules (based on FASA Starship Tactical Combat Simulator)
Game Master
Ron Walls
Players
4 - 8 players
Complexity
Captain’s Log, Stardate 9501.5. Starship USS Cumberland leading Task Force 37 on patrol near the Klingon neutral zone. A garbled subspace transmission was received by a border outpost less than an hour ago and relayed to us. Long range scans detected a vessel trapped in a decaying orbit around a previously uncharted singularity. A Klingon battle group is approaching on an intercept course. Our mission is to rescue that ship before the Klingons can interfere. Red Alert, all hands to battle stations!
TABLE 4
Operation Sucker Punch
System
Operation Squad WWII
Game Master
Aaron Newman
Players
2 - 6 players
Complexity
As the Germans deploy cyborg zombies to the front lines for one last offensive to end the war, the Allies'
last hope relies on an unlikely squad of heavily-armed, scantily-clad heroines to fight through the hordes
of undead and intercept the German plans. Expect mecha, Fokker triplanes, and surprise objective complications.
Using Massimo Torriani & Valentino del Castello's Operation Squad rules for 28mm WWII skirmish combat,
with a few slight modifications. No experience with Operation Squad necessary.
TABLE 5
Bughunt
System
Space Hulk
Game Master
Stuart Murray
Players
2 - 4 players
Complexity
Is this going to be a stand-up fight, sir, or another bug hunt?
TABLE 6
Puma Down!
System
I Ain't Been Shot Mum/B'Maso!
Game Master
Mark Kinsey
Players
4 - 6 players
Complexity
April 9, 1979. Enroute to Mapai, Mozambique as part of Operation Bootlace, Puma 164 has been shot down
by RPG fire. Rhodesian Light Infantry and Rhodesian SAS have been tasked to search for survivors and
recover any dead, as well as destroying the evidence of the helicopter itself in the face of oncoming
ZANLA or FRELIMO patrols.
Saturday Morning
TABLE 1
Something is Afoot Around Restalac IV
System
FFG's X-Wing
Game Master
Derek Rogillio
Players
6 players
Complexity
As a quiet backwater planet in a system with few valuable resources, Restalac IV should
be the last place to see conflict between the Empire and Rebel Alliance. However, ships
continue to pour into the system with many recognizable dignitaries from both sides.
The capture of one of these important people could be most advantageous for your cause ...
We will play a series of short scenarios linked together in the space around Restalac IV.
TABLE 2
Convergence Exercise
System
Project: SMITE
Game Master
Noam Izenberg
Players
4 - 8 players
Complexity
A staggered series of space duel wargames. Teams or fleets (depending on number of
players) change opponents every few turns. Damaged/destroyed ships are restored
each switch.
TABLE 3
Scratch-build Workshop and Contest
System
N/A
Game Master
Ken Wang
Players
8 contestants
Complexity
Two Parts
1. Scratch-build Workshop will be open to all interested, provided enough room around the table. Presentation to
include scratch-build basics, modeling, resources, concepts, and scaled production.
2. Scratch-build Contest will be limited to the first eight people to sign up. Each contestant will receive an
identical bag of components to use as the basis of their scratch-build model. The models will be entered for
judging Saturday afternoon by GZG ECC attendees. Prizes will be awarded to the top three scratch-build models.
TABLE 4
Drop Zone Z
System
FMA Skirmish
Game Master
Jeff Aubert
Players
4 - 6 players
Complexity
What started as an orbital drop onto New Melbourne to help supress an insurrection has become a battle for
survival. Elements of the XVIIth Orbital Drop Brigade discovered that the 'insurrection' was in fact an
outbreak of the dreaded Solanum Virus and are now making for retrieval boats; most have already lifted
out. Looks like a few other Fire Teams made it to pickup as well, and you can see the last boat.
Wait a minute...how many passengers does that thing carry?!?
TABLE 5
The Revolution will be televised (with a 15 minute delay)
System
Tomorrow's War, 28mm
Game Master
Shan Palmatier
Players
4 - 6 players
Complexity
War is Declared as the Martian Colony seeks Independence. Terran forces seek to force entry
into the main Habitat Dome, but are the marines ready for a war that is as much political as it is military?
TABLE 6
Beat the Odds
System
Force on Force
Game Master
Ron Walls
Players
8 players
Complexity
Seal Team Seven has been tasked with a night raid to eliminate a high value Taliban target operating out of an insurgent training camp in Helmand province, Afghanistan. According to intelligence reports, Taliban resistance should be light. Join the battle as coalition or insurgent forces and fight for victory! NOTE: This event uses the Ambush Alley Force on Force rules.
Saturday Afternoon
TABLE 1
Operation Damocles
System
Full Thrust
Game Master
Rich Oden
Players
4 - 8 players
Complexity
In late 2175, NSL military intelligence uncovered the existence of an ESU science station
located in the obscure frontier system K-NN57. The system was home to a small hostile-environment
mining settlement, People's Glorious Triumph #74, but the station was concealed in low orbit
around an outer system gas giant called Damocles (at least by the UNSC astrographic mission
that originally charted it). Indications were that Damocles Station was conducting secret
military research into a new weapon system, and had been specially built to incorporate
equipment to study and possibly manipulate local electromagnetic anomalies unique to the
Damocles moon/ring system. After due consideration the Admiralty decided to send a task
force to K-NN57 aimed at either destroying the station or capturing it and carrying off
whatever materials and information they could. A series of diversionary raids in the area
were launched to draw off ESU patrols, but some resistance from local guard forces was still
expected and the "mystery super weapon" might be operational as well. Accordingly, a strong
task force was assembled around the dreadnought Pommern.
On January 2nd, 2176, the strike force arrived in K-NN57 and began their assault on Damocles Station.
TABLE 2
Nova Station
System
Colonial Battlefleet
Game Master
Richard Meaden
Players
2 - 6 players
Complexity
After months of stalemate along the Volkhan Salient, a daring and unexpected strike by
Eurasian naval forces has caused disruption and retreat in many New Anglian sectors
along the Salient. The plan: disrupt lines of supply and smash defenses before NAC forces
can recover. It is at an unimportant backwater naval base that NAC Command desperately
hope to hold the line and finally stem the tide.
TABLE 3
Shooting Fish in a Barrel 3
System
Full Thrust
Game Master
Carl Scheu
Players
4 - 8 players
Complexity
The Empire has had mixed results in ensnaring Mon Cal Cruisers, where their supperior maneurverablilty has allowed them to evade and even Flank Empire forces, but now we've got them in our Interdictor snare in open space.
What could possibly go wrong?
TABLE 4
Get Back ... To Serenity
System
StarGrunt II Variant
Game Master
Barosi and Connell
Players
6 players
Complexity
Mal and his Serenity crew plan to run weapons to a nearby village harboring insurgents
who are struggling with local authorities and the Alliance. Well ... what could go wrong with that?
TABLE 5
Terran forces have entered the base....zzzzzzzzzsh
System
Tomorrow's War, 28mm
Game Master
Shan Palmatier
Players
4 - 6 players
Complexity
Fighting moves to the interior of the habitat dome, resulting in a brutal close quarters
slug fest between zero-gravity trained marines, and under-tech'ed security forces with a
home field advantage. Welcome to Mars!
TABLE 6
Its Life, Jim, But Not As We Know It
System
Cinegrunt
Game Master
Stuart Murray
Players
4 - 6 players
Complexity
Deep Space, Thursday next week, on board the NSEA Guardian. The Guardian, a deep-ish space survey vessel, is busy surveying when a priority message comes through from Starfleet Command. The Guardian is ordered to investigate an anomaly detected on planetoid LV-246, a somewhat uninteresting rock, off in the corner of a rather boring system.
As the Guardian's shuttle hurtles down to LV-246 an alarm sounds, too late to recall the away-team…
Saturday Evening
TABLE 1
Babylon 5: Voices in the Dark
System
Earth Force Source Book
Game Master
Aaron Newman
4-6 Players
players
Complexity
25 years after the Centauri were defeated by the Interstellar Alliance, Emperor Vintari,
son of Cartagia ascended to the Centauri throne and began his "Day of Reckoning". 10 years
later, he decided that the only thing standing in the way of a reforged Centauri Empire,
was Earth.
TABLE 2
The Battle of Madderly's Star
System
A Sky Full of Ships
Game Master
Richard Meaden
Players
2 - 6 players
Complexity
TABLE 3
To Boldly Go...
System
Classic Boardgame Rules
Game Master
John Lerchey
Players
2 - 5 players
Complexity
The crew of the Federation Starship, UFP Gumption grabbed up some unusual,
shiny rocks while on Beta Gamma Theta Epsilon 3 (also known as Bob) for
analysis. They never expected that the rocks were actually eggs, and that
they'd have to fight for their very lives!
TABLE 4
Super Mega Hyper Mecha Smackdown! (Lite)
System
Modified Full Thrust
Game Master
Martin Connell
Players
8 players
Complexity
Giant transforming Mecha in deadly arena combat return with enhancements from the Mecha pilots themselves!
Flying kicks and in game Mecha mods have been sanctioned by the Mecha Combat Federation! Are you pilot
enough to fill the shoes of Tom "The Mangler" McCarthy, last year's champion? Be BOLD! Be DARING!! Be DEADLY!!!
TABLE 5
White Star, Blood Red
System
Tomorrow's War
Game Master
Jerry Acord
Players
4 players
Complexity
Revolutsiya! Comrades, the imperialist capitalist UNA
forces are pressing on the city. Our Red Blok power armor brothers
have orders to fall back to the starport, and it is our duty to screen
their withdrawal. Let the streets run red with the White Stars' blood!
TABLE 6
Free Fire Zone
System
Tomorrow's War
Game Master
Ron Wall
Players
8 players
Complexity
Colonial Marines are en route to a colony on planet Sigma IV which stopped broadcasting just over a month ago. Recent communications indicate a contingent of Weyland Yutani security personnel are also on their way to the facility to assist with the search and rescue operation. Grab your gear, it's time to lock and load! NOTE: This event uses the Ambush Alley Tomorrow’s War rules.
Sunday Morning
TABLE 1
Convoy Run
System
Full Thrust
Game Master
Rich Oden
Players
4 - 8 players
Complexity
Civilian freighter convoys are a rich prize for pirates and commerce raiders. Can their escorts protect them,
or will the cargo ships all wind up as loot - or space debris?
TABLE 2
Open Gaming
TABLE 3
Arena Team Deathmatch 2022
System
Full Thrust Variant
Game Master
Jon Davis
Players
4 - 12 players
Complexity
Reality TV in 2022 continues to appeal to the lowest common denominator to attract viewers, sponsors,
and the coveted rating. Live vehicular team deathmatch events featuring tricked out cars and trucks
with machine guns, rocket launchers, flamethrowers, and other instruments of death and destruction!
Compete for prizes and glory.
TABLE 4
Nacht der Toten
System
Cinematic FMAS
Game Master
Damond Walker
Players
4 players
Complexity
For the third time in the last 10 minutes Sargent Allen checked the
magazine in his battered Thompson smg; the weapon he'd carried since
dropping into France. Sitting in the corner private Johnson noticed
this and said, "Calm down sarge. There's nothing out there." Allen
looked through the cracks of the boarded up window willing his
eyesight to pierce the dense fog that rolled outside the ruins in
which the remainder of his squad hunkered down for the night. Turning
back towards Johnson he said, "Something isn't right Mike. I don't
know what it is but something ain't right."
Turning back to the window Johnson mumbled to himself, "Something
isn't right..."
Welcome to October 1944 and Germany's last ditch effort to stall the
Allied advance with a new "wonder weapon." The dead. And not just
your standard reanimated corpses. Oh no. German scientists are
crafty and their engineers are, well, engineers. So yes you can
expect boring reanimated corpses but you should also prepare yourself
for zombies with gas-powered power fists. Your mission, regardless of
if you accept it or not, is to survive relentless waves of reanimated
corpses bent upon one single goal -- eating your brain. If they
happen to push the Allies back to the ocean? Well that's okay too.
TABLE 5
A Walk Through the Valley of Death
System
Tomorrow's War
Game Master
Mark Kocthe
Players
2-4 players
Complexity
Basic
"The humans, I think, knew they were doomed. But where another race would surrender to despair, the humans fought back with even greater strength. They made the Minbari fight for every inch of space. In my life, I have never seen anything like it. They would weep, they would pray, they would say good-bye to their loved ones, and then throw themselves, without fear or hesitation, at the very face of death itself, never surrendering..." – Emperor Londo Mollari, 2278
The year was 2247. Flinn Colony was the site of some of the bloodiest ground fighting during the Earth-Minbari War (2245-2248). Prior to this the Minbari were able to deal with ground forces in a pretty straight-forward manner, but Flinn Colony’s ground-based defenses forced the Minbari to land a large number of units on the planet itself. Massive hand-to-hand combat raged across the planet’s surface, until every human of Flinn Colony was killed. But high Minbari casualties told the tale that the humans made the Minbari pay for every human death inflicted.
TABLE 6
Rhodesian Bush War: External Ops
System
I Ain't Been Shot Mum/B'Maso!
Game Master
Mark Kinsey
Players
4 - 6 players
Complexity
Assault by Rhodesian Armoured and Airborne Forces on a ZANLA base deep in Mozambique.
This is a representation of a typical joint airborne and "Black Devil" operation circa
1978 or 79 utilizing the Eland-90, Unimog transports, Hunter-Hawker jets, Lynx planes
and Alouette III G and K car helicopters.