Decades after the 3rd Solar War, FSE/NAC Black Op representatives had
succeded in sending ships in to the past to prevent the war from ever
happening, therefore changing the bleak exist of their future.
TABLE 2
Mayday! Mayday!
System
Starmada
Game Master
Richard Meaden
Players
2 - 4 players
Complexity
Introductory
The Third Solar War is finally over, and millions have been displaced and
scattered by years of conflict. UN-sanctioned colony fleets now ply the
stars moving people to new planets and new lives. It was at a refuelling
station in the Gansu Extents that Convoy UN17 encountered a new and
previously unknown threat.
TABLE 3
Battle for Cormorant Moon
System
Full Thrust
Game Master
Jon Davis
Players
6 - 12 players
Complexity
Introductory
Federation and Klingon Empire starships simultaneously (how cinematic)
discover a nascent and powerful Artificial Intelligent being on the
moon of Cormorant. Both fleets beam down landing parties simultaneously.
(of course) After typical Federation and Klingon posturing and cliched
dialogue, the AI seeks to know the true path and wants to join either
the Federation or the Klingon Empire.
Cinematic movement, of course.
TABLE 4
War at Sea
System
Full Thrust (Modified)
Game Master
Scott Bishop
Players
4-8
Complexity
Command a naval task force in the era of the largest sea battles in
Earth's history; World War II. Take charge of the most feared ships in
the Atlantic; a U-boat wolfpack, or captain the aristocracy of naval
power; a Carrier battlegroup. Fight in ships that never saw battle
(but should have) like the Arizona, or frantically pump depth charges
into the oil-choked seas to protect your vulnerable capital ships from
submarines. Do you know wet-navy battle tactics?
TABLE 5
Battle for Lancaster
System
Tomorrow's War
Game Master
Stuart Murray
Players
2 - 4 players
Complexity
Introductory
The aliens hit us pretty hard, but we are fighting back. We're
launching recon birds and drones as fast as we can to find their com
centers. Once we find them we'll knock 'em out and the nukes will stand a
chance of getting through. We lost a recon bird over Lancaster this
morning. We are the closest friendlies around, out job is to go rescue
what ever is left of those flyboys and recover their data-logger.
TABLE 6
Open Table
System
Game Master
Players
Complexity
Saturday Morning
TABLE 1
Full Impulse
System
Full Thrust (Modified)
Game Master
Scott Bishop
Players
4-12
Complexity
Tired of keeping track of multiple starships in a long running
battle? Come and play Macrotures. Command a single 2500 scale starship
in a no-holds barred furball using Worldwidewebb's Full Impulse
ruleset. Play Federation, Klingon, Romulan, or even Breen! Make ad-hoc
teamups and break them! And most importantly, Have Fun!
TABLE 2
Open Table
System
Game Master
Players
Complexity
TABLE 3
D8 Galactic Derelict
System
D8 System
Game Master
John Lerchey
Players
1 - 4 players
Complexity
Introductory
You know the drill. Heavily armored
marines in a hopeless situation against vicious, intractable alien
bugs with claws that can tear through bulkheads. Players will need
conviction, skill, and luck. OK, mostly luck.
TABLE 4
Open Table
System
Game Master
Players
Complexity
TABLE 5
Battle of Aldensport
System
Strike Legion
Game Master
Jon Davis
Players
4 - 6 players
Complexity
Introductory
The port city of Aldensport is the center of a clash between the armored
forces of the Renegade Legion and the Terran overlord Government. Grav
tanks vie for control of the city and the industrial complexes surrounding
the port.
TABLE 6
Skirmish at Obelisk Point
System
Hack and Slash Historical
Game Master
Jeff Aubert
Players
TBD
Complexity
A swords-and-sorcery skirmish between Vikings, Orcs, Goblins, Elves and
a Necromancer. Everyone has come to Obelisk Point for a reason - to
find lost treasure, for revenge or just to discourage trespassers.
This is a game that rewards thoughtful melee and playfully backstabbing
your friends. Uses Tuffley-inspired mechanics.
Saturday Afternoon
TABLE 1
Open Table
System
Game Master
Players
Complexity
TABLE 2
The Coming of Shadows
System
Earth Force Source Book
Game Master
Aaron Newman
Players
4 - 8 players
Complexity
"How will this End?"
"In fire."
The mysterious destruction of the Narn base in Quadrant 14 by unknown
forces left a hole in the Narn Regime's border defenses, and ignited
the Second Narn-Centauri War. The arrival of Narn reinforcements and
a Centauri reconnaissance in force at Quadrant 14 would result in the
first major battle of the war.
TABLE 3
Arses High! Orcs in the Sky
System
D8 System for Arses High!
Game Master
John Lerchey
Players
2 - 7 players
Complexity
Introductory
The Orc Riech threatens Middling Earth!
Their dreaded Drakka Luftwaffe is advancing across the sky towards the
Crystal Mountains! Are you Orc enough to clear the way for the
Riech's advance? Are you Dwarf enough to take to the air in a steam
powered flier to blunt the Orcs spearhead?
Take to the skies in a tongue-in-cheek, fly by the seat of your pants
battle pitting Orcs against Dwarves in a unique air combat game that's
more fun than any other game that you really didn't want to play in
the first place!
AH is the first game offering by Bad Idea Games and we're SHAMELESSLY
using the ECC to introduce it!!!
TABLE 4
Ambush Along Route 34-Alpha
System
Stargrunt
Game Master
Tom McCarthy
Players
2 - 8 players
Complexity
The Hegemony has committed itself to the conquest of space, and are driving
deeper into the territory held by the Kryomek hivestones. A small detachment
of walkers accompanies some grunts, convict-soldiers, and Talos units,
along route 34-Alpha, as they move up to resupply Fort Amaya. But suddenly
scanners show movement in the trees... the convoy is surrounded.
TABLE 5
Dune: The Spice must Flow!
System
Modified Stargrunt II
Game Master
Brian Phillips
Players
4 - 6 players
Complexity
The Fremen have virtually stopped all Spice production on Arrakis! Now
the Baron Harkonnen has dispatched his nephews Feyd Rautha and "Beast"
Rabban along with Sarduakar terror troops to hunt down and exterminate
this "Muad' Dib" who is responsible for the Fremen uprising! Along with
a force of Harkonnen House troops, they seek to eliminate the "Fremen
trash" and restore Spice production as well as the honor of House
Harkonnen! The game will also include a Spice Harvester and (as no
Dune game would be complete without it) a Sandworm! Several Dune
Characters are represented also for the Fremen including Paul, Stilgar,
Gurney Halleck, and (if the player choses) even Chani!
TABLE 6
What If They Threw A Party And Nobody Came?
System
Tomorrow's War plus house rules on hidden movement
Game Master
Mark Kochte
Players
3 - 6 players
Complexity
Oberleutnant Galen Steiner mused as he made his way through the woodline
at the edge of the road that Intelligenzburo probably had it wrong again.
On the last three patrols or missions they had been sent out, the
information Intelligenzburo supplied them was radically incorrect. The
first two outings resulted in no contact whatsoever with the Fed-Stat
forces. The third time no contact was expected and they ran into a full
company of Fed-Stat armor. His platoon had taken it hard before they
could pull out and escape the fiasco.
And now here he was, with what was left of his platoon, having been sent
out by Command at the behest of the Intelligenzburo to find a significantly
sized Fed-Stat unit supposedly moving through the area. He was to take
his unit and set an observation post up on Hill 295. But in this terrain,
this far from the main combat area, it didn't make a lot of sense. Then
again, who knew with the---
"Sir," interrupted his EW expert, "I have acquired something. It is
moving on the grid in Sector 7 Beta 3. Approaching Hill 295."
Saturday Evening
TABLE 1
High Value Target
System
Full Thrust variant
Game Master
Tom Barclay
Players
5 - 8 players
Complexity
The Ancient Outpost discovered above P5K-777 had seemed like a possible
treasure trove of Ancient technology and information. That's why the
SGC sent in SG-3, SG-9, SG-11, SG-21 and SG-22. While information about
the site was being collected on various nearby worlds, someone in the
Lucian Alliance got wind of the operation and the Alliance wants the
technology as well, inserting their own teams to take the facility.
The Stargate is now down (cannot dial in and establish a wormhole) and
both sides are racing to get ships into the area with further boarding
parties to secure the Ancient Outpost. Brutal spaceborne and stationborne
battles are sure to ensue.
Another faction has discovered the Outpost and is not at all sanguine
about representatives of either faction of an inferior and backward
race attempting to acquire such a technological treasure trove. Only
a truly advanced species can be entrusted to use this technology for
the right sorts of purposes....
A game for 4-8 players set in the Stargate Universe using Stargate
Armada rules (modified Full Thrust rules tailored to the flavour of the
Stargate Universe). Will the Tau'ri drive back the ambitious Lucian
Alliance and recover the Ancient Outpost for the SGC? Will the Lucian
Alliance drive back the power-hungry Tau-ri and obtain the technology
for themselves? And what hand will the Others play?
TABLE 2
Our Fleet in Hansa
System
Starmada: Fleet Ops
Game Master
Richard Meaden
Players
4 - 6 players
Complexity
Introductory
In the fading years of the Third Solar War, The Hanseatic League imploded
into a mosaic of mutually hostile minor nations. Strained by a tense
patchwork of treaties and an overabundance of advisor fleets from nearby
superpowers, it was inevitable a local generalissimo would misinterpret
faulty intel and start a war...
TABLE 3
Super Mega Hyper Mecha Smackdown! (Lite)
System
Full Thrust variant
Game Master
Martin Connell
Players
8 players
Complexity
Giant transforming Mecha in deadly arena combat! Compete for the coveted
trophy or just for the pleasure of sticking it to the other player!!
More guns!!! More Missiles!!!! More exclamation points!!!!!
TABLE 4
War... It Never Changes
System
15mm TBD
Game Master
Mark Kinsey
Players
4 players
Complexity
The destruction of the Enclave has severely weakened the Brotherhood of Steel. Creatures and factions of all kinds have been drawn to the D.C. Wasteland by the fresh water of Project Purity. I'm sure this wasn't what Dad had in mind. War, it never Changes. Fallout 3 inspired 15mm post-apocalyptic goodness.
TABLE 5
Exterminate! Exterminate!
System
Stargrunt
Game Master
Stuart Murray
Players
2 - 4 players
Complexity
"Corporal its imperative that you give the Doctor time to get to that
ship!" "Yes Sir, we'll show those tin cans who is boss"
"Doctor, do you think they have a chance"... ..."Nope, not a sausage"
Daleks have invaded Earth, the Doctor leads a small team of troopers
in a commando raid on a Dalek landing site.
TABLE 6
Apache Down
System
Force on Force
Game Master
Herke/Walls
Players
6
Complexity
Rescue an American pilot in the Iraqi desert
Sunday Morning
TABLE 1
The Hermione Incident
System
Aeronef
Game Master
Mark Kochte
Players
3 - 6 players
Complexity
The year is 1904. The two great Pacific powers of Imperial Japan and the USA
have been vying for control of the newly discovered R-Matter to power their
vast aeronautical fleets. John Riley, the American commander of the 3^rd
Fleet, has learned that for the past year the Germans have been slipping in
and out of the Solomon Islands, taking significant amounts of the R-Matter
from under the noses of both the Americans and Japanese. He also has learned
that another German shipment is currently working its way through the Solomons
now, and he is poised to intercept the dig freighter /Hermione/ and her cargo
while she is en route to rendezvous with a German escort flotilla. With the
Japanese safely occupied with the Russo-Japanese war, can Commander Riley's
fleet secure the /Hermione/ before the Germans arrive on scene?
TABLE 2
The Gauntlet
System
Full Thrust
Game Master
Carl Scheu
Players
6 players
Complexity
A Star Wars Based Full Thrust Event. Imperial Star Destroyers, must intercept
vital supplies for the rebellion and their Pirate Suppliers. Can the Rebel
Players escape with their Supplies and cruisers vital to the future of the rebellion?
TABLE 3
Open Table
System
Game Master
Players
Complexity
TABLE 4
When The Night Falls
System
Skirmish - TBD
Game Master
Steve Barosi
Players
Complexity
Officer Nick sighs in frustration at having to investigate yet
another late night complaint. This latest was an anonymous report
regarding strange sounds coming from the old graveyard off Pequanock
St. Officer Nick shutters as a bone chilling fear suddenly strikes
him. He glances towards constable Shane, who's look of stark terror
is illuminated as a ball of fire streaks past nearby. The chill night
is then filled with a horrific unearthly screech!
TABLE 5
Showdown at Tuffley's Gulch
System
FMA Skirmish - Western
Game Master
Tom Barclay
Players
4 - 8 players
Complexity
Tuffley's Gulch was a hard town. The land was as hard as rock, the men that
worked the land were hard men, and the licqour was harder . The town had
seen every sort of drifter, grifter, scumbag, soldier, bounty hunter,
criminal, cattle rustler, gunfighter, and even occasionally a Canadian.
It wasn't the sort of place any self-respecting person would stay and if
they did, they wouldn't be staying self-respecting for long.
Sheriff Stuart "Sixgun" MacMurray has a problem; He arrested some of
Boss Kochte's boys for being drunk, disorderly, dishevelled, dishonourable,
and for perpetrating various offenses against the King's English. Boss Kochte,
owner of the K-Bar Ranch, doesn't like folk who interfere with things they
ought not to be interfering with if they want to keep breathin'. The K-Bar
boys are coming to town and soon enough, some uppity Lawmen will be moving
into the local cemetary. Of course, Sheriff MacMurray isn't an idiot and
has called in the Lancaster County Irregulars for backup.
It's High Noon in Tuffley's Gulch. The stage is set for a confrontation
between the Lawmen and the K-Bar Cowboys.
Then again, nobody told the new visitors. They have their own plans.
It's a good day for a Hunt.
A game for 4-8 players with a cinematic flair and where role-playing is
encouraged, played out using FMA Skirmish rules modified for the Wild West
setting. Strap on your six-guns, load your Winchester, shove some buckshot
shells into the street howitzer and help to settle just who will be running
Tuffley's Gulch by the end of the day. And more importantly, who will be
sitting in the saloon and who will be lying in the bone orchard beside
the Church come sundown....
TABLE 6
Double Trouble
System
Tomorrow's War
Game Master
Herke/Walls
Players
8
Complexity
1st player group = Colonial Marines assault an Alien hive on Tartooine, 2nd player group = Your Stormtroopers are dispatched to deal with an incursion on the far side of Tatooine, chaos ensues